AI Insights · Timothy · January 2022
Top 5 First Person Games Performance in Slovenia, Q4 2021
Explore how the top 5 first-person games performed on a unified platform in Slovenia during Q4 2021, with insights on weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top five first-person games in Slovenia exhibited varying performance metrics on a unified platform, according to data from Sensor Tower.
Call of Duty®: Mobile saw a fluctuating trend in weekly downloads, peaking at around 633 in the final week of December. Its weekly revenue displayed a similar pattern, with a high of approximately $2.6K in mid-December. The game maintained a relatively stable number of weekly active users, starting at 10.9K in late September and ending the quarter with around 11K.
Fishing Clash: Sport Simulator experienced a notable decrease in weekly downloads, falling from 260 at the start of the quarter to just 69 by the end. However, weekly revenue showed an upward trend, rising from $974 in late September to about $1.2K in the last week of December. The game’s weekly active users saw a decline, starting at 847 and dropping to 600 by the end of the period.
Minecraft exhibited stable weekly revenue throughout the quarter, with a peak of $553 in the final week of December. Weekly downloads increased significantly towards the end of the quarter, reaching 95 in the last week. The number of weekly active users remained consistent, starting at 9.2K and ending at 9.3K.
Hunting Clash: Shooting Games had a decline in weekly downloads, from 342 in late September to 144 by the end of December. Weekly revenue also showed a downward trend, decreasing from $418 to $252 over the quarter. Weekly active users dropped from 560 to 311 during the same period.
Chapters: Interactive Stories experienced fluctuating weekly downloads, peaking at 134 in the last week of December. Weekly revenue remained relatively stable, with a slight increase towards the end, reaching $175. The game saw a gradual increase in weekly active users, from 525 at the start of the quarter to 602 by the end.
These insights are derived from Sensor Tower's data, providing a comprehensive view of the performance of these popular first-person games in Slovenia during Q4 2021. For more detailed insights, visit Sensor Tower.